As a filmmaker, direct film manipulation is entirely relevant.
Film students often mistake experimental film as something that is unique and
completely separate from the rest of the world of filmmaking. However, the
techniques that are started in Avant Garde filmmaking, in this case painting,
inking and scratching directly on to film, often find their way into mainstream
filmmaking. For example, the film Scott Pilgrim vs The World appears to
use direct film manipulation to produce its title sequence. I could use these
film manipulation techniques in a similar technique to create opening or ending
credits or I could use them in the middle of the film as transitions. I could
also use it to help tell the story. For example, a character could be on drugs
or hallucinating and I could directly manipulate the film in order to fully realize
the character’s trip through a different state of mind. In a more philosophical sense, I think
working on this direct film manipulation project has gained me an appreciation
of just how many frames go into even one minute of film. When working with
digital, it’s hard to appreciate that the video is made up of frames. It’s interesting and often frustrating that
something you did that looks really cool on one frame will only be around for
1/24th of a second. I think
one example of this was with the rayogramming when I used a clear die to brand
a logo into the film. It turned out really well and was one of my favorite
things that I did for the rayogramming process and for all of the film
manipulation project. However, when we actually played the film this really
cool thing was reduced 1/24th of a second. Mind you I was really
excited the 1/24th of a second when I saw the “Games” of Cape Fear
Games projected on screen.
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